Article · Field notes
Every Project Is the Same Project: A Failed Architect Trial
28 May 2026 8 min read
I’ve run enough software projects to think I knew the shape of a project. Then we started renovating a cottage above the Balaton, and it went wrong in exactly the ways software goes wrong. I’d told myself building was a more grounded kind of work than the abstract stuff I do all day, harder to fake because the walls are right there. That was wishful. A renovation fails the same way a feature ships wrong, for the same reason, and my whole career should have warned me.
We hired an architect. Sat down for a long afternoon, walked through every room, handed over the brief and the mood boards, talked through the panorama window and the bunk room and the wine cellar and the wellness deck. A few weeks later a set of drawings came back. Most of it missed.
Round one didn’t work. We’re parting ways with the studio. I want to write down what missed, because some of the work is useful and the failure is too familiar to ignore.
What we asked for
The two earlier posts have the full version. The short one: turn a thatched-roof présház above the lake into a year-round place for families to gather. Inside, we wanted a kitchen that opens onto the terrace, a continuous bench wrapping the green tile stove, the master bedroom’s Balaton-facing wall cut open into a floor-to-ceiling window, a six-bunk kids’ room, and a wine cellar showcased under the brick vault. Outside, a sauna, a hot tub, a fire pit, and an outdoor kitchen, all in natural materials. Wabi-sabi, warm, and built to be touched.
We didn’t hand over a vague feeling. We handed over a written concept and a hundred reference images, room by room.
What came back
The deliverable was a munkaközi terv, a work-in-progress set: a measured survey of the existing house, a demolition plan, a proposed layout, a site plan, and a few 3D massing views. It was competent and properly drawn. It was also almost entirely about the building envelope and almost nothing about the experience we’d described.
The interiors read like a standard cottage renovation. The tile stove stayed, but the bench we wanted wrapping around it wasn’t there. The kitchen was still a room you stand in facing a wall. The master bedroom’s lake wall was still a small window. The six-bunk kids’ room didn’t exist in the plan at all. A new internal staircase landed right in the middle of the ground floor, taking the open space we’d asked to keep open.
None of it was wrong. It just wasn’t ours. We’d handed over a house we wanted to live in and gotten back a permit drawing.
The frustrating part is that the gap wasn’t skill. The drawings are accurate, the dimensions are real, the structure is understood. The gap was intent. The studio heard “renovate this cottage” and we meant “design an experience.” Those are different commissions, and we’d quietly assumed the mood boards would bridge them. They didn’t.
Why it felt familiar
The most common way a software project goes wrong is that the team builds the wrong thing competently. You write the spec, hand it over, and get back something that compiles, runs, passes review, and isn’t what you meant. The brief said one thing and the reader filled in the average. I’ve watched this happen a hundred times, and I’ve been on both sides of it.
That’s precisely what came back from the studio: an accurate survey, real dimensions, sound structure, and a generic cottage renovation sitting on top of it. Not wrong, just the mean of every renovation, which is another way of saying it belonged to nobody. I keep telling myself building is different because the constraints are physical and the feedback is concrete. The actual dynamics are the same as a sprint that ships the wrong screen.
The result had the same dead smoothness I now see everywhere. Ask for something specific, get the average of a thousand similar things back. These drawings were the most-probable cottage: competent, tidy, and nobody’s. Architecture and construction are about to get a lot more of this as rendering, layout, spec generation, and planning tools add AI features. The generic center is coming for the building site too.
The parts worth keeping
And yet I’d do the trial again, because four things came out of it that we’d have struggled to produce ourselves.
The first is the legal reality of the plot. It sits in an agricultural zone (Mk, kertes mezőgazdasági terület), and the rules are tight: on the 6,186 m² we can build to at most 150 m² of footprint and 3% coverage, at least 80% has to stay under cultivation, only one building is permitted, and the heights are capped. That single sheet reframed everything. The wellness cabins and outdoor kitchen all have to fit inside those numbers, and now we know the numbers.
The second is the garden, zoned. The site plan placed everything we’d asked for and put it in sensible relationships: the outdoor shower, the fire pit, an outdoor grill, the playground, a rest spot built around an existing tree, the pergola-covered terrace with a swing. It also drew something we hadn’t thought about at all. The hilltop slopes, and water moves across it. So the plan added drainage: a geotextile drain line along the slope, a gravel soakaway, a channel to carry runoff away from the house. We’d never have specified that, and we’d have regretted skipping it.
The third is the cellar. Under the brick vault, the plan set a round tasting table on a polished concrete floor, with the existing stair kept and finished. It’s close to what we pictured: walk down, sit under the vault, open a bottle. Of all the interior moves, this is the one that landed.
The fourth is the bones, measured. We now have an accurate survey and a clear demolition plan, so we know what’s load-bearing, what comes out, and what the buildable shell actually is. Whoever designs round two starts from real drawings instead of a tape measure and a guess.
The pages above are excerpts. If you want the whole thing, survey, demolition, layouts, cellar, and site plan, here’s the full work-in-progress set: download the PDF (5 MB).
What we learned
A survey-and-permit architect and a design partner are two different jobs. Both are real, both are worth paying for, and we hired for one while needing the other. That’s on us as much as on the studio.
The trial was cheap insurance. A few weeks and a modest fee told us the alignment wasn’t there, before we’d committed a whole renovation to it. The alternative, finding out halfway through construction, doesn’t bear thinking about.
Keep the good, restart the rest. The zoning constraints, the site plan, the drainage, the cellar layout, and the measured survey all carry straight into round two. The interior design begins again from zero, and that’s fine.
And next time we’ll test the gap early. This is the one move my day job should have handed me for free, and I skipped it. In software you don’t hand over the whole spec and hope; you build one thin slice end to end and look at it before you commit. So next round we’ll ask for a single room, fully designed, and see whether what comes back has any of the feeling in it. If it doesn’t, we’ll know in a week instead of at the foundations.
That’s the part I keep turning over. I expected the cottage to feel different from software because the materials are real. It doesn’t. The same mistake shows up with bricks: if you don’t test intent early, competence can carry you a long way in the wrong direction.
Round two: still looking for the right designer
We have the brief, the mood boards, an accurate survey, and now a clear sense of what we don’t want. What we’re still looking for is an architect or interior designer who reads the brief and pushes it further, not someone who treats this as a routine renovation.
If that’s how you work, or you know someone it fits, reach out. A portfolio that shows you care about how a room feels is worth more to us than another technically tidy renovation.